Total war rome remastered tips
![total war rome remastered tips total war rome remastered tips](https://img.gg.deals/04/8d/6ed86b2c3e79332152807a9c9860b819e380_1920xt1080_S1000.jpg)
At the higher levels needed for a challenge, your army is stuck in the province capital, otherwise it promptly riots, whilst your province is filled with tasty, undefended towns that the enemy keeps sacking. To offset this, there was the braindead strat map. Then in the end phase, the AI infantry marches in, unsupported, to be cut down by canister and musket-shot, and ridden down by your cavalry. Meanwhile, you picked off the enemy cannons with your own. I use to watch in something between bemusement and horror as the AI would expend all its cavalry in incredibly stupid flanking attacks, totally isolated, to try to target the cannons and general, and die hopelessly. Never has the battlefield AI been so woeful. I don't hate Rome 2, I feel like it got a bit release but has been fixed over time to the standard where it's perfectly fine and fun to play, but it's still a very different game from Rome 1, and I feel like it's not all been progress. You can't move troops from settlements to reinforce in the field organically, it has to be done through special remote recruitment systems. You can't leave a garrison in settlements without wasting a general, so your settlements have to have a standardized garrison provided by buildings. A lot of players really hate this change, because it really cuts down on the possibilities. That's because of an exploit where the player could get infinite movement by splitting and merging armies. In modern total war games you can't have an army without a general. It also looks a lot more organic, and is less prone to breaking down into weird shuffly nonsense. Combat is more unpredictable and much less determined by stats, because the individual position and circumstances of each soldier actually matter. The total war 2 engine developed for the original Rome Total war isn't as cinematic, but its simulation is actually much better. It's an engine that's designed to be very cinematic and to represent gunpowder warfare, but it has always struggled to properly represent melee combat as anything more than duels between individuals. Modern total war games use the Warscape engine, developed for Empire: Total War. I'll likely hold off until reviews trickle in (I can guess what they'll say though, in fairness) given Warhammer III is coming later this year as well.
![total war rome remastered tips total war rome remastered tips](https://img.ibxk.com.br/2021/05/06/06085644249005.jpg)
PSA for Rome: Total War owners on Steam - FAQ for Total War: Rome Remastered - Total War: Rome Remastered will be half-price until May 31st, which is a nice carrot (USD30 to 15). I'm not sure if you've seen the new UI, but I'm not sure what to make of it, TBH. For those superficial flourishes, removing the speeches for Empire and Napoleon I get (they made a welcome comeback for Shogun 2 in Japanese, no less, which is a touch I loved, even though there was no effort to have regional variations, even a token Kansai accented one), but getting downgraded to post-deployment background chatter for Rome 2 disappointed me immensely. The recruitment system was simplistic, but it worked. In terms of gameplay, the effectively unlimited building options was such a freeing thing in Rome and Medieval 2 and it made more sense for great cities to have a butt load of space for construction (not just that, but the siege battle maps reflected these buildings, including the progress of construction or its disrepair). Click to expand.The engine change to WarScape for Empire was nice, but they tried to do too much too quickly and I think settled on an evolving formula that still doesn't quite work (don't get me wrong, I really enjoy Warhammer II, but it's still lacking in a few ways, streamlining in ways I don't fully approve of, even if I tolerate them).